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Unread 21-02-2013, 13:58
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Re: Slow Climbers + Fast Pyramid Shooters

Quote:
Originally Posted by Madison View Post
I imagine that this could become a point of contention among teams during match play.

There are many teams that have decided to build dedicated 30/50 pt. climbers, but are slow in achieving the task. Some may take the entire match period before getting to full height. Others take half that; the best I've seen so far may take 45 seconds.

The are also some teams that have optimized for shooting from the far-side of the pyramid. It gives a known distance and angle for your robot to use while firing.

It seems likely that the slower climbers are going to physically block these shooters; and it also seems likely that doing such will be a detriment to the overall performance of the alliance.

Thoughts? I expect that a lot of teams this season, moreso than in many of the past, will be very insistent on performing their function, even when that function hurts their alliance overall. I'm not really excited about having those discussions on the field.
Teams should have more than 1 location that they can shoot discs from. What if your with another robot who likes the same location as you, you both can't occupy the same location at the same time.

I agree though that teams who can only climb and/or dump for the extra 20 points will want to do it every match in hopes of getting picked.

I think that in the early qual matches the match strategy should be decided by the alliance but later quals on Friday and Saturday should be more of a "the team with the higher ranking gets to choose the strategy, provided that the higher ranked team has a legit chance of seeding in the top 10."
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