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Re: Is Bag and Tag Necessary?
The bag and tag is not only necessary, it's insufficient. FIRST is growing fast that it can't wrap its arms around everything anymore. Bag and tag and 2 day events are designed to make things easier and cheaper, but sacrifices some integrity to the 6 week build season. With open bag hours, witholding allowances, transparent bags, second robots, and constant prototyping and discussion on CD, the build season just doesn't end unless your own team says it does.
Is this an issue of fairness? I don't know, but I think FIRST is experiencing some serious growing pains.
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Cold Fusion's 10th Season
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