Quote:
Originally posted by Mark Hamilton
So thats why you always lost Renji. Arbiters are completely useless against zerg. Any zerg player with an ounce of sense tells his overlords to follow his units. 'lots die very easily to hyrdas, because they are a melee unit. they can only attack the front line of hydras while being attacked by all the hydras behind, which they cant touch. The best anti-hydra defense for protoss is probably templar and reavers. Until the patch it was possible for a zerg to use a quick rush to slow his opponent down. As long as you survive the very start of the game, lurkers can hold off a lot rush. I think the big mistake many zerg players make is trying to defend their expansions. Build lots of cheap expansions. They will at least make your money back, and give you an idea what troops they've got.
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oh btw mark i wasnt talking about using an arbiter to cloak things. I mainly just use it to stasis the first few rows of hyrdas. stopping their flow and keeps the hyrdas behind the stasised ones out of firing range. Ive played many ppl on bnet just as that were better than you atleast just as good as you. and my strategies against the mass hyrdas thing worked pretty well.
Ive had ppl attack me constantly with mass hydras and a few cannons with reavers templars and an arbiter and some melle units worked well. But then i died from them attacking me with something else so...