Quote:
Originally Posted by waialua359
On another note with regards to full court shooting, shooters are very similar this year.
Its no secret on how to make shooters more reliable, shoot farther, or faster (with PID and other similar programming aids).
The question becomes what is viable for your team and alliance, especially during eliminations.
We have a shooter that can shoot reliably from full court distance and quickly. However, you can bet that we would never do it in a match as our primary means of offense. One missed shot from a load of 4 discs is too low of a percentage, especially with a tall robot right in front of you 60" tall.
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What stops a tall robot from defending a short robot at a close distance? Not to mention the inevitable trouble of trekking across the field for each cycle of four shots. Plus the missed shots from full court will save any floor loading robot a considerable amount of time and potential distance traveled as the disks are brought to them, instead of vice versa.
Then again, this is all theory crafting. I expect full court game play to be immensely huge this weekend, regardless of whether the disks end up in the goals right away, or if they're merely being passed from robot to robot.
I am getting a bit off topic though. The only really visible pluses to Team Titanium's bot right now would be their floor-loading autonomous mode, and faster climbing speed. I assume, however, that a team like 118 will soon have a similar monster-auto, and the corner climb frees a lot of space for a potential triple high climb. These two robots are both excellent top picks, with outstanding release videos. They're both a source of inspiration for rookies and power houses alike.