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Unread 25-02-2013, 18:31
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Re: Drivetrains in Ultimate Ascent

Quote:
Originally Posted by PayneTrain View Post
The numbers you're probably looking for:
15.17 fps, operating at 90% system efficiency on a total gear reduction of 8.25:1, creating what he calls a "friction limited system," a term I can't remember because I haven't slept in 30 hours. I think the idea is that as long as 422 initiates the contact, the other team is probably in for a bad time.
The term "friction-limited" refers to the fact that the wheels will slip before the motors will stall, due to the amount of torque available.
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