Quote:
Originally Posted by ablatner
I'm of the opinion that qualitative information about each robot is more useful that this numerical data. We used to use custom Nintendo DS programs to scout, then loaded the data into an excel spreadsheet. The problem with that is that doesn't help at all during the competition, only during alliance selections. Even then, it doesn't tell you much about how the robot plays and how well it can fit with your alliance.
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I think neither is sufficient. I want a shooter compatible with my shooter, but I also want the highest-scoring shooter when there's more than one that's compatible with ours. And if there are two that are about equally-high scoring, I want to know which one is more accurate (meaning they may have time to do something else).
I don't want a 2nd 42-point autonomous robot on my alliance if they're picking up the same extra 4 frisbees that we pick up. But I quite possibly might want to pick them anyway if they're almost as good a teleop scorer as the best one available.....
Lots and lots of choices. It's pretty easy to get more data than you can usefully analyze; unfortunately we've been pretty "good" at that over the years.

But every year we get better, and part of what's helped us end up with more useful information (instead of extraneous data) is figuring out how to quantify factors & get them into a spreadsheet for further analysis.