View Single Post
  #11   Spotlight this post!  
Unread 25-01-2003, 00:18
reisser's Avatar
reisser reisser is offline
Ph.D. User
AKA: Brandon Reiss
#0103 (Cybersonics Technology Team)
Team Role: Animator
 
Join Date: Mar 2002
Location: Kintnersville, PA
Posts: 68
reisser is on a distinguished road
Send a message via AIM to reisser
Sunny,
Thanks for the constructive criticism. How can I make the metal a bit more realistic? Right now it has a subtle bump and possibly a blinn shader (shiny metal is better off w.out metal shader, right?) with the Abalone.jpg (in Misc maps) map as a reflection map.
Would the carpet be better with an opactiy bitmap overlaid to expose some type of dirt or skid texture? What would you suggest? Any help would be greatly apprecaited as textures are my area of focus for this year. The models are usually pretty straightforward...

-Brandon
__________________
Doctor?