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Re: What we learned from week 1
From my vantage point (read bedroom), I noticed quite a lot at BAE
Climbers: 30 pointers are not greatly viable. Instantly turns the match into a 2v3, where you start with a 30 point lead (you hope). 10 point is stronger because you can work with frisbees or play defense, and get 30 additional points if everyone hangs.
Shooters: Long range is strong if you're good. Tower is strong if you do it well.
Defense: From what little I saw on Saturday, the "defense" was ramming into other robots at midfield. Defending long rangers with tall robots is ideal.
Hanging: Seems like a couple got away with ground touches, and I even saw one or two that looked to me like it was touching 3 zones while climbing.
Penalties: with the lack of audio on the BAE stream, I couldn't exactly keep strong track of penalties, but when I saw something, it was accounted for (by and large).
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Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present
Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
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