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Unread 04-03-2013, 15:49
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notmattlythgoe notmattlythgoe is offline
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AKA: Matthew Lythgoe
FRC #2363 (Triple Helix)
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Re: What we learned from week 1

Quote:
Originally Posted by thefro526 View Post
I don't see the problem here.

As I can see it, the pyramid was clearly intended to be a protected part of the playing field, in the same way that the bridges and key were last year. When speaking with our partners and drivers at the last event, we always played the game as if this were true. Once a team got close to their pyramid, you back off and let them on their way regardless of if they were touching the pyramid or not. What is touching from one angle may not appear to be touching from another (witnessed this first hand) and that is due to the structure of the pyramid.

With all of that being said, all the tape would do is give observers, referees, drive teams, scouts, etc a good way to tell if a robot is in the protected zone defined by the pyramid. I don't see how this hurts anyone's design decisions because if you designed a robot to play any aspect of the game that involves the pyramid (which every robot does at some point) you'll benefit from the pyramid being defined by tape on the floor instead of the physical structure.
Currently, to be in the safe zone you must be touching the pyramid. Lining up to shoot and also making sure you are touching the pyramid is much harder than just driving up close to the pyramid and aiming.
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