Quote:
Originally Posted by tinybob20
It seems that popular opinion suggests that a reliable 30 point climb isn't viable. I disagree. Our robot could score about 48 points a match, (18 auto, 30 climb), and I found many of our matches coming down to 70-80 point games. I think having at least one reliable 30 point climb on an alliance to be a great asset. I also found that defense played a huge role in the final matches of the elimination rounds, especially against full-court shooters.
|
There is a popular opinion that a reliable 30 point climb
and 20 point dump only is not viable
if you think you can win a match all by yourself.
7 weeks ago there was a popular strategic opinion floating in the community that a 50 point climb/dump would be a slam dunk to single-handedly win matches because games are historically very low-scoring outside of MSC/MAR/CMP/IRI. Some people (read as: myself and I'm sure a few others) nixed that idea and tried to nudge their teams into nixing that idea because the game can clearly be seen as one capable of high scores in the frisbee goals because of its rigidity as a game piece and its more accessible targets.
Still, climb/dump specialists which accomplish the
secondary objective very well are great as
secondary alliance partners. They are in no way inferior to all disc-throwing robot or disc/30pt climbs, but it accomplishes a secondary objective with a capped point-scoring ability and thus is a likely secondary partner to a strategy, not a primary partner or alliance captain.