Quote:
Originally Posted by ElRampa
Yeah, I thought that that part was kinda off-putting to me. That's why I liked Battlebots, every robot was unique, and had their own ingenious way of solving the problem of how to destroy the other robots
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I've turned this around in my head, and I think it's a case where the alternatives are limited, especially for an upstart series on what is admittedly Not The Biggest Network Around.
If you're going to have the robots box, they have to be in the ballpark on height, weight, and reach. Going one-maker simplifies that.
If you're going to open up the field, you have to find 12 teams willing to build these things (and put up Cadillac money to do it--consider that
AndyMark's full drive system packages
start around $2,000). One maker working for the producers ensures that there will be 12 robots.
If you're going to open up the field, you then have to ensure compatibility with the control systems on the field, you have to create an inspection process, you have to hope they can make the next round even if they win. Going one-maker eliminates a lot of that.
I'm not saying it won't happen eventually here or elsewhere, but to re-float the fighting-robot trial balloon I find little fault with their approach.