Quote:
Originally Posted by NXTGeek
Thanks for putting that analysis together!
I quoted these assumptions because defense crushes in teleop, and I have seen wk2 7pt autos to be less accurate in percentage than teleop, which is rarely a 90% in accuracy already.
I think that as the game progresses, autonomous will become more accurate, and matches will be more viciously defensive.
Staying around the safe pyramid as much as possible is a strategy made possible with a floor pickup as well. It also makes getting to the pyramid for climbing more reliable for a 30pt or even a 10pt climber as well.
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I wasn't trying to simulate an actual match, just compair the two "types" of robots people are generally arguing about. I believe that 90% accuracy is definatly achieveable in this game. As to cycle times I just picked a reasonable number. Your welcome to run any numbers using different cycle times. It would be interesting to see what percentage of points comes from auto, teleop, climbing based on different cycle times. It's also not that hard to calculate aproximatly how many disks a "floor loader" could shoot if being fed by, say, the 3rd pick robot.
Quote:
Originally Posted by Thunder910
That's assuming those are the only types of robots.
Obviously those are going to be common and effective, but you also have teams like 1986 with Pickup+Climb 30
I also think that your ground pickup bot could score even more if they got fed a couple discs fed across the field to them by either the third bot or the 30 Point Hanger.
It'll be interesting to see what other combinations teams come up with as we go into week 3 and beyond.
Some teams are looking at a full court shooter- usually a feeder station bot- with a bot playing counter-defense which could be a powerful strategy as well.
I think 2168 King-Tec did that, but I only heard that through word-of-mouth as I wasn't watching their webcast.
Anyway- cheers to strategy!
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Everything you say is true, except one thing. The robots in my example are not common. The floor loader scores 118 points per match. The 30 point climber scores 102. 1986 using the standards of my example is at 126 points/match, only 8 points higher. Their also appears to be great benifits to feeding (shooting downfield from the feeder station without the intent of scoring) because it would dirastically increase the speed with with the floor loader could score in teleop. All in all, we'll see a great variety of successful stratigy within the next couple weeks; I'm looking forward to see how it all pans out.
Regards, Bryan