Quote:
Originally Posted by Andrew Schreiber
I viewed that rules as a safeguard in case it was discovered that hanging was as over valued as minibots were in 2011. If the game were unbalanced and climbing or shooting were completely worthless I'd be all for changing it. As it stands, either is a perfectly viable strategy.
My primary complaint is the people that built solely hanging robots and complained that "we tried the harder challenge and aren't being rewarded like we thought we would be".
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I'm with JVN on this. Historically, you are correct about the reasoning for the point adjustment. Who's to say that the GDC didn't add this rule for a completely different reason - that the parameters for Championships would be different than Regionals. When we strategized how we would build this year's bot, we designed it with that possibility in mind, since they were in the rules on day one.
Our build strategy thoughts were:
- Climb points lowered = more shooting cycles, and climb to lower level or not at all.
- Climb points higher = fewer shooting cycles and climb to 30.
- Climb points the same = balance of shooting cycles with 20 point climb.
These strategies are also beneficial within the changing aspects of any match, especially in regional eliminations.
I don't think, given the way the GDC has adjusted the rules in the past, that you can design a bot for a static strategy. Those who say - "This isn't fair, I didn't account for any changes by the GDC" - are going to find it more difficult to advance at Championships.
Steve