Umm where are you getting your data that the average total alliance is getting less than 50 pts per game? If you mean winning and losing you may be right, but this weekend at st. Joseph's those numbers seemed to be much higher than that. But then again we lost in semi finals scoring 108 and 113, so I may be a little biased....
Quote:
Originally Posted by 45Auto
Points are points. Doesn't matter how they're scored.
A 50 point climber/dumper that spends the whole game doing it is more valuable than the shooter who spends the whole game (including autonomous) scoring less than 50 points.
Any time less than 2 minutes required by the climber can be used by it to block the opposing alliance. A climber that takes 45 seconds to climb can spend half the match blocking the opposing shooters. Turning a 3-frisbee-cycle opposing robot into a 2-frisbee-cycle opposing robot (costing the opposing alliance 12 points) is the same thing as the climber scoring 12 points.
Obviously a dominant shooter has the potential to outscore a climber/dumper. Seeing how the average total alliance score after the first 3 weeks is less than 50 points, it's pretty obvious that the a typical shooter is scoring much less than 30 points total per game.
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