Quote:
Originally Posted by Andrew Schreiber
Because the other alliances score more points.
Now if you wanted to figure out why that was that might make an interesting discussion.
Usually it comes down to the fact that most climb and dump teams are a one trick pony. Good for 56 points in a match. Unfortunately, many of them are taking 1 minute or more to climb which means they run to the feeder station, load up, and commence climbing. This means their alliance is playing 2v3. Assuming the typical strategy of 2 shooters and a defender, the defender is able to essentially make it 2v1 by slowing down the higher scoring of the two remaining robots. So now you have the better 2 scorers almost unmolested scoring for the whole match. They need to beat the lone other shooter by 46 points.
Basically, the reasoning is because most climb and dump bots are too one dimensional from a strategic stand point. Bots like 558 can easily score 30 points (20 from shooting into pyramid and 10 from a low hang) while still being a defensive robot OR using their shooter to put up a few more points.
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This.
I've been meaning to make a post about this all season, when you factor in the the time element and how much it opens up the field for good shooters, teams that only focus on 30 point climbing are detrimental to winning... I saw it at BAE, alliances that have one (or even two) teams that are dedicated climbers, make it easier for shooting alliances to win by opening up the field for faster cycle times. At BAE 610 had the opportunity to pick one of two pure 30 point climbing robots (took the whole match to climb) as our 24th pick, but there was more value to us in a defensive robot that scored 14 points (4 auto, 10 hang), and prevented more then 16 point per game by playing great D.
for elite robots this year it's only worth it to go for the 30 point climb if you can do it in under ~20sec. The only team that's proven they can do that is 1114.