Quote:
Originally Posted by MrBasse
We climbed and dumped in every one of our elimination rounds. We also had a three to four disc autonomous in those rounds. It still wasn't enough and we got eliminated in the semi-finals. When you are up against two solid shooters and a good defender it is hard to beat unless your teammates are fast and amazingly accurate.
Another part is that the game pieces are consistent, but not o
100%. We only got all four discs in auto once. Sometimes we only got two. Those twelve points make or break the game.
You could also argue that the game isn't named right, I would have called it "ultimate frisbee shooting, and maybe climb that big tower if you want a good engineering challenge but are okay with losing from time to time"
That doesn't have the same ring to it as "Ultimate Ascent" though does it?
|
We're running into the same problem. Our best non-climb score is 60 (3 disc auto and 4 cycles with 2 misses). If we climb immediately, our best-case differential isn't real impressive (+8 over our actual non-climb, +2 over best case non-climb).
I think the discrepancy isn't so much the name "Ultimate Ascent", but that the "good engineering challenge" was mis-defined by a lot of teams--by my limited knowledge, basically everyone except 1114. It's not "climb the pyramid and dump the discs", it's "score a lot, then climb the pyramid and dump when your opponent [albeit alliance dependent] can only score 50 more points". So we knew we wanted to climb fast, but we had no idea it needed to be
that fast. No we're aiming for 2 feeder loads before we climb. (We certainly technical have capacity to pull it off, not that it's not a lot of work to prep and get reliable.)