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Unread 18-03-2013, 21:39
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Ether Ether is offline
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Re: simulation/analysis of motorized shooter

Quote:
Originally Posted by GearsOfFury View Post
FWIW I would normally model speed-dependent friction as a square of speed term instead of linearly.
I was thinking more about vibration than windage. I wasn't sure off-hand whether vibration would be linear or square (it's probably neither - peaks at resonance more likely). I didn't use the p3 term anyway for my quick tuning so it was a moot point for me.

Quote:
I will do so and let you know the results (may be a couple days though).
Excellent.