Quote:
Originally Posted by Woolly
Does RI3D's drive train feel painfully slow to anyone else?
Also, I can't seem to line up any corner shots that aren't way low.
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Yeah, it's pretty slow, but all of the robots are about that slow. I think RI3D could use a speed advantage to keep up with the cannons. Ri3D also appears not to hang. It can nicely get 2s in from almost half court, and it can do 3s in the center of the pyramid though it takes a bit of adjustment to get the height right sometimes.
You can enter the loading station in a variety of odd positions it seemed and the frisbees would get in within a certain radius of the hopper. This is nice, I like that they didn't make it super challenging.