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Unread 20-03-2013, 16:16
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Re: Breaking the Gameplay: One Sided

Quote:
Originally Posted by JesseK View Post
Statistically, these would win a great deal of matches, maybe. I haven't figured out an actual lock by definition though.
If we're going for near-unbeatable configurations of multiple robots, there's several ways I think the win can be virtually guaranteed this year. I think IRI will be a fascinating event this year for just this reason.

One of the easier powerful alliance configurations to assemble is a tall full court shooter combined with a quick, powerful ground loader (preferably 2-speed in this one) and a pure climber of any sort. If you can lock in 42 + 18 points in auto, and have a guaranteed 20 (ideally 50, but usually 40 at best so the FCS doesn't have to leave) points in hanging, that's 80-120 "uncontestable" points before you even start shooting in teleop. The tallest full court shooters can't be consistently stopped by just a net, if at least one partner is willing to set "picks" for them and keep the net out of the way. At the Championship level, I could see a very strong pure climber being able to play effective "offensive defense", while the ground loader just tries to ensure that more than half of all available discs are in your alliance's control.

The above alliance configuration was the one I was personally most afraid of at my team's regionals this year. We worked hard to select and strategize against it, but fortunately the strategy isn't too easy to pull off at many regionals with the relative lack of good ground loaders.
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