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Re: Curved shooter mysterious hook.
Something worth looking into is the compression surface as well. As a lot of others have said, 1/2" compression can be a lot, depending on the exact shooter configuration.
If you compare the Disc shooters to those of previous games like 2006, 2009, and 2012, you'll see that they need to work in the opposite of 'the norm'. When the game piece is able to be compressed, like a poof ball, orbit ball or gopher balls, everything else should be/needs to be as rigid as possible. In the case of the 2013 Discs, since they are 'rigid', something else needs to compress, whether that be the shooter wheel or the wall opposite the wheel.
The easiest way to try this is to get a strip of some compressible material like rubber or urethane (we use urethane) and line the outside wall of the shooter's path with it. What you'll see is that the disc will compress that strip as it travels through the shooter and it's shape and path will remain a bit more stable.
All of that being said, another thing to look at, in addition to adding a compressible material to either the wheel or the shooter wall is to add some sort of 'ceiling' to the shooter that constrains the disc path further. If you look at a disc as it compresses, you'll see that the center of the discs likes to move up as it's compressed, essentially making it a leaf spring of sorts. Once the disc leaves the shooter, it will spring back into shape and do all sorts of weird things. Adding something in the shooter to keep the disc 'down' when it springs back into shape will help normalize your shots. From what I've seen, this simple part can do wonders for weird trajectories and increase overall range by a noticeable amount.
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