|
The Dark Side of the 2013 game
Last year in Rebound Rumble, the Coopertition Bridge offered a way for alliances to help each other on the field. It was a real crowd pleaser when it happened.
It offered a bit of a chokehold too. We were a rookie team last year, bad shooting percentage (almost non-existent), but we could climb a bridge. In post season play we actually made it to rank 2 one time by climbing the Coopertition bridge more times than anyone else, so it may have been weighted a bit heavily. (we were 96/99 in our district in regulation play!)
But this year there is no such way to cooperate on the field. And what I am seeing is, in elimination matches the game is getting a bit rough. There is a lot more bumping then, pinning, *brushing by* a robot which is sticking partly out of the tower cage to make it miss, and even some occasional robot toppling. Yellow cards. There are interactions which are not for the faint of heart. You hope you built your robot tough enough to be ready for the next match.
I am hearing the comments in the stand, in contrast to last year, things that can't be repeated here.
Since this is only our second year, what are some of the long timers take on this considering past years? Is there any cooperation action they could have added to the game?
|