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Re: The Dark Side of the 2013 game
Coopertition was a great showcase of FIRST values, but it really hurt elims play. While it was great for newer/less-capable teams to make it into elims, I speculate that very few of the teams that ended up as alliance captains without effective scoring found much success; since the alliance captain and first pick are the primary scorers on an alliance, if the captain is a defender w/balance they have a severe handicap. I wouldn't mind if co-op added a second order sort criteria (sort robots based on QS, then co-op, then auton) or a fractional amount of QS, but I like this years system better.
A lot of the reason defense is so aggressive this year is because of the open field; not the lack of coopertition. Last year the bump limited many robots to primarily one side of the field (bridge traversal worked but wasn't good for running back and forth). This years game encourages alliances to leave their own turf for easy game-pieces, and the game pieces don't obstruct traffic when they litter the floor.
I personally like the visceral game play (as long as nobody gets hurt), it adds a lot to the action.
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