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Re: The Dark Side of the 2013 game
I love that this year's game is physical. Our robot took a dive in the first round of the finals. In Qualification, a robot fell from the 20 point level. Bomb Squad fell from the 30 point climb height, as well as another team whose number I forget. It makes this year much more strategic and allows for defensive bots to have a big factor. Case in point: St Louis. Last year, robot interaction was very limited due to that bump in the middle and the time it took to cross the bridge. Dont forget that this is the first year in many years where game pieces can not be thrown to the middle of the field by the human player. In logomotion, our human player was able to throw the inner tube well past half field. Last year, nearly, if not all, human players could throw the ball to bounce over the bridge, thus getting the ball to the side of the field it needs to be on. I think FIRST did a good job this year on designing a well rounded challenge.
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"You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
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