Quote:
Originally Posted by EricH
I have to ask, if OPR is not designed to replace a scouting system, then why did you suggest earlier that a team who was unsure of their scouting just pick based on OPR? Those two statements are not entirely compatible.
OPR does do what it's designed to do: tell you how much a team can expect to score. For alliance selection, though, I probably don't care how much my alliance can score.
What I care about is how big of a point differential my alliance can produce in my favor, which is not the same thing by any means. If that means that my really, really accurate full-court shooter has to be protected by a pair of brave little toasters, then that's what I'm going to pick (though I'll probably pick rather specialized brave little toasters, just to increase that differential). If that means that my 50-point climber needs some shooters to back it up, that's what I'm going to pick. Is there a full-court shooter somewhere in my likely road? I'm going to look at teams that either have a blocker already or that can add one quickly. This sort of thing is what OPR cannot tell you, because it quite simply is not designed to do that. But it's this sort of thing that can make or break an alliance.
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Because I never said that, from what he posted it sounded like they didn't have a scouting system, in which case I stand by my original statement,
Quote:
Originally Posted by themccannman
The main point that I've been trying to get across is that a good scouting system is irreplaceable, but if you don't have one, OPR is much better than having nothing.
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OPR is relatively accurate for finding powerful offensive teams, and nothing else. The rest of your post seems to reiterate what I said previously,
Quote:
Originally Posted by themccannman
The main reason (aside form accuracy) why scouting is vastly more valuable than OPR is that it tells you why a robot performs the way it does which is absolutely necessary when considering a robot to fit a specific strategy. People should stop hating on OPR so much though, it does exactly what it's designed to do.
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The one thing that I would like to clarify is this: if you are scouting for a robot that scores a lot of points, OPR is a relatively good measurement, if you're looking for a robot to do anything else other than score, OPR is the last thing you want to rely on.
EDIT: also Ether is correct, if a robot is playing phenomenal counter-defense it will boost their OPR.