Quote:
Originally posted by sanddrag
And that was on a dual P3 1 GHz with 1 gig of RAM
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Noo! Really?
Wow..Well, yeah. Remember, if you've got time to kill, raytracing is your friend!
If its a week before deadline and you've got multi-million poly scenes, RAYTRACE BAD! I'd have to recommand looking for an alternate method. Im looking at the Render to texture this year as an alternative.
Essentially, the render to texture lets you render an object with all its shadows, reflections and everything, and "Bake" that texture into the object. Thus, you do one rendering of it all nice, THEN you bake it on the object, and it wont have to compute the lights/reflections/etc. on future renders. Its pretty good BUT your relections wont be updated to look correctly, so on moving objects its not THAT great....
If ya need help and wanna use the bake to texture, IM me @ AIM S/N:
specialagentjim
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AIM S/N: Specialagentjim