View Single Post
  #8   Spotlight this post!  
Unread 07-01-2002, 21:13
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
Raytracing

Raytracing is very very bad for us, as it boosts render time through the roof for nominal gain. An easy trick is to map a still image approxomating the thing you need to have reflected into the reflection slot of your material and bump up the specularity. Doing that gives an effect approxomating that of raytrace reflection maps without the debilitating render time hike, especially when the resolution doesn't support effects that subtle.