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Raytracing
Raytracing is very very bad for us, as it boosts render time through the roof for nominal gain. An easy trick is to map a still image approxomating the thing you need to have reflected into the reflection slot of your material and bump up the specularity. Doing that gives an effect approxomating that of raytrace reflection maps without the debilitating render time hike, especially when the resolution doesn't support effects that subtle.
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