Quote:
Originally Posted by Jeffy
A good definition of when a climb starts will certainly be needed for an accurate comparison. In 254's video, they start it the first time the bot moves above the ground, but it takes them time to first get under the pyramid, line up, and deploy the hooks upwards before the climb starts. Similar scenarios happen on other bots, some line up faster than others.
Sort of sounds like minibot climb time vs deployment + climb.
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A meaningful definition might be "When do you need to stop shooting and commit to climbing?"
You could start the clock when the robot leaves level zero and stop it when the robot exits level 2. That is an "objective" definition, but it doesn't really tell the whole story. There are no extra points for getting to the top first (like minibots), but if a fast climb means you can run one or two more cycles, then that matters. What really defines the start of the climb is when you stop playing "the rest of the game" and devote yourself to climbing. The climb clock stops when the match ends. You could go from level 0 to 3 in two seconds, but if you quit shooting discs at 60 seconds, spend 20 seconds lining up, and then sit at the top for 28 seconds, you are no better off than somebody who quit shooting at 60, lined up in 5, climbed in 50, and sat for 5. What is important is that you know how much time you need (less is better), and you make the most of the remaining time.
It also matters whether or not you are carrying discs to the top. That adds the transit & loading time to your cycle, but the payoff is pretty good. How long does it take to unload the discs at the top (1334 beats 1114 on this one)? How many "cycles" can you turn before you need to load the colored discs?
As for our robot, it takes about 25 seconds from when we exit level 0 until we exit level 2. However, our true "climb cycle" starts at the pyramid when we unload white discs and decide what to do next. We need about 65 seconds to go get the colored discs, line up, climb, & dump.