Awfully glad we went with a floor pick up seems to be turning out to be a very desirable attribute

. After playing a match with 1662 (feeder station pick up) and scoring 131 disc points collectively with them I absolutely agree that having a feeder station/ground pick up alliance combination is a force to be reckoned with, not to mention 987 and 254 who with 2 ground pickups broke the 200 point mark several matches in a row

. It seems that those strategies complement each other better than almost any other. A full court shooter has the potential to either destroy the competition or get shut down very easily without an assisting counter-defense teammate. Whether they get blocked our not will decide their matches. I also think that having two 30 point climbers on an alliance also gives a bigger advantage than people have been saying as it is
at least 60 more almost-unblockable points every single match without including the potential for an additional 20 point dump. If the other alliance is all 10 point climbers they have to be leading by 60 points at the buzzer just to match the other teams score. Aside from offense I've seen some defensive teams such as 294 at CVR completely shut down the opposing offense. However, the defensive role this year can be filled very easily by any fast robot with a good driver; meaning that we will probably be seeing a couple of alliances made of 3 offensive powerhouses that have the versatility to play any role during the match.