Quote:
Originally Posted by Herbblood
To all those going full offense, 1 player of defense could change the game, at least at my regional a lot of games were due to good defense.
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Well you have to look at it like this, imagine this Championship alliance: 2056, 1806, 1902.(I know, this would never happen at Champs but still to my point) If you stop 2056, you still have 1806 and 1902; stop 1902, you still have 2056 and 1806; stop 1806, you still have 2056 and 1902.
The point I was trying to make was that if you have a capable corner loader/ground pickup(it changes depending on what your AC/1st pick is), you turn the match into a 2v2 try and outscore us match.
Whereas, you have 2056, 1806, 2789(as of this last week of competition) you shut down(I know you cannt because they are 2056 but you know what I mean) 2056 or 1806, you turn the match into a 1v1 or 1v2 match which makes it much harder to win.
Having that one extra capable scorer eases the sting of having one of your major scorers abilities dampened by a defender.