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Originally Posted by MrJohnston
For the most part, you will need to defend against the FCS if you want to beat them. How? Easy, right? Put up an 84" blocker... However,
1) If the FCS has a strong drive train, you will need one, too - unless you want to be pushed across the autoline, incurring pentalities or lowering the shield allowing it to shoot.
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Actually, at least how they were calling it at CT, the FCS would receive the technical foul in this situation. That strategy was determined to be "forcing the other alliance to get a penalty".
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2) If the FCS has mechanum wheels, you will need something similar in order to stay in front of it as it goes to the other side of the pyramid to shoot.
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This doesn't work. FCSes take time to line up, and as soon as it leaves the protected zone it can be rammed indefinitely.
I honestly do not think an FCS is a hard requirement for Einstein. A 7-disc floor loader (or at least extra points) is far more important, and all three robots need to score in auto. I think for that reason, 3 of the 4 alliances are guaranteed to have a floor loader on them. From there, a triple volume offense strategy can actually stay competitive versus an FCS / rebounder / defender + hang combination.
You want as much offense as possible with as many quick "extra" points as possible this year, either in the form of a complex autonomous or a high hang. That's not to say there won't be plenty of D, but everyone should have scoring ability for maximum versatility.