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Re: Vision tracking - pyramid goal?
To track the pyramid, I track the Alliance Wall. We shoot at the pyramid from the corner, and that is a constant solution in respect to the Alliance Wall. So, our driver drives until the solutions we tested match the ones we found to work. And very excitingly, the labview programmer dwelled into PIDs, so he can make those micro adjustments automatically.
This was my work around to tracking the pyramid. Of course, this only works from one spot, but it is effective. The reason I do this is because of the FOV of my camera. I cannot see the reflective tape at the base of the pyramid, and when I am far enough away to see it, the shot is near impossible and we arent protected like we are when touching the pyramid.
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"You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
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