I think to make a more competitive product, we take a something from the NHL, and also from engineering. . .
My first engineering prof. at Wayne State described engineering as, "doing for a nickel what any fool can do for a dollar."
So here is a thought... we add budgets to the selection criteria. We have team budgets of $10k less, $10-20k, $20-$30k, and $40k and above has the luxury tax.
So the first seed, can pick from anyone, but there would be a max budget constraint for an alliance. Say you have to build the alliance and stay under a $75k total alliance budget. So your a powerhouse team, you can pick another powerhouse team, but you may have to play 2 on 3?
Or maybe a sliding scale for points based on budgets... If an alliance of 3 rookies has a combined budget of $30k, and your alliance budget is more than double, the rookies points are worth 2 times in scoring.
Getting all of this worked out boggles the mind, but isn't that engineering?
(Although, it may not inspire anyone but the bean counters.)
