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Unread 16-04-2013, 14:10
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Re: Defense in Ultimate Ascent

Quote:
Originally Posted by Zebra_Fact_Man View Post
I concur. With the number of restricted zones, I've found that the best/most potent defense comes from zone defense rather than traditional man-to-man (or bot-to-bot if you will) defense. Stop all opposing teams from entering or leaving their feeder station. Can easily add a good 5-15 seconds per entry/exit if done right, meaning an additional 10-30 seconds per cycle. If the defender is a short bot, that allows them to cut under their pyramid to block a feeder bot from going around the long way, making their defense even more effective.
This is a nice game for beating zone D. There are just so many zones--coordinated offensive coaches can make even smart and well driven defenders waste a lot of time. If offensive bots avoid joining the same jam, even 2-3 cycle bots can keep the flow running pretty well. I'm not going to fight you for a feeder station when I can load under defense from the unprotected one, or (particularly if my ally you also haven't stopped is there), box you at the protected and spin in. Play either pyramid corridor and I have at least 3 choices: spin through, cut under to the other side, or go under and out the middle. Etc.*

*Ok, so it helps we drive swerve and don't telegraph directions. But it's really anyone's game--there's no guaranteed shutdown anymore than there's no guaranteed counter-D.
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