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Re: Defense in Ultimate Ascent
Quote:
Originally Posted by Siri
This is a nice game for beating zone D. There are just so many zones--coordinated offensive coaches can make even smart and well driven defenders waste a lot of time. If offensive bots avoid joining the same jam, even 2-3 cycle bots can keep the flow running pretty well. I'm not going to fight you for a feeder station when I can load under defense from the unprotected one, or (particularly if my ally you also haven't stopped is there), box you at the protected and spin in. Play either pyramid corridor and I have at least 3 choices: spin through, cut under to the other side, or go under and out the middle. Etc.*
*Ok, so it helps we drive swerve and don't telegraph directions. But it's really anyone's game--there's no guaranteed shutdown anymore than there's no guaranteed counter-D.
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As the coach of a defensive team...thanks for the info 
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I saw someone's signature on here say: "A good driver always beats a good robot," and I thought that was rather clever, so I'm using it as my signature.
2014 Texas Robot Roundup Winners (with 624, 118 & Pearland Robotics Pre-Rookie Team)
2014 Texas Robotics Invitational Finalists (with 148, 3735 & 3999)
2014 Dallas Regional Quarterfinalists (with 2587 & 5057)
2014 Alamo Regional Finalists (With 2468 & 148)
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