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Unread 17-04-2013, 02:27
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AKA: Malachi
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Re: What has surprised you this year?

I think Ri3D changed game from the start, with hundreds of teams copying their linear shooter. This lead to a higher scoring success than I would have predicted, leading to the decrement of the top-rung pyramid climb (versus hang). The attachment depicts a render of what my team had originally designed as a do-it-all strategy, climber and all- after our first regional we niched that strategy.
We ditched the 2-CIM corner climber for a buzzer-beater 10pt hanger.
This season taught me that I should design a robot around autonomous. Two frisbees at once, please!
I am surprised how optional the ground pickup was... I thought there would be more, just slow and inefficient, ground pickup robots.
If the ground pickup or climb ain't fast, then lose it. Also, human intakes still require a good design, even if the concept looks simple.
...hopefully that was mostly on topic, as all of the above were mostly unexpected.
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__________________
2013 -Team 3476
Champion (Fall Classic)
Champion (Battle at the Border)
Finalist (Indiana Robotics Invitational)
Newton Division CHAMPIONS (Worlds)
Wild Card as Finalist Alliance Captain (Inland Empire -> Worlds)
Innovation in Control Award (Inland Empire)
Industrial Design Award (San Diego)
Semifinalist (San Diego)

2012 -Team 3476
Champion (Battle at the Border)
Champion (San Diego -> Worlds)
Excellence in Engineering Award (San Diego)

2011 -Team 1425
Engineering Inspiration Award (Portland Autodesk -> Worlds)
Finalist (Portland Autodesk)
WFFA (Tim BD, Portland Autodesk)
Finalist (Seattle Olympic)
Entrepreneurship Award (Seattle Olympic)
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