Quote:
Originally Posted by Koko Ed
I was surprised (and tremendously pleased) that the GDC hit a grand slam two years in a row!
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After seeing what I would consider to be a decline in quality after Rack n Roll up until Logomotion, seeing the GDC top their best game a year after it ended was quite an enjoyable surprise. Easy to explain, fun to watch at all levels, and manages to be strategically complex while stunningly simple and beautiful. Shrinking the load safe zone and making the scoring zone a 3 dimensional object really opened up ways you play both offense and defense and optional design constraints in ways you did not see in Foul-party 2011 or Rumble.
Come on guys, let's go for 3!