View Single Post
  #96   Spotlight this post!  
Unread 19-04-2013, 15:16
TheMadCADer TheMadCADer is offline
Registered User
no team
Team Role: Mentor
 
Join Date: Mar 2012
Rookie Year: 2010
Location: Austin
Posts: 218
TheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant futureTheMadCADer has a brilliant future
Re: Galileo Division 2013

Quote:
Originally Posted by Abhishek R View Post
Definitely, it's their climb and speed of climb that puts them ahead. 18 auto + 50 climb = 68. Compared to 7 disk auto, 42 + 10 point hang = 52. So that's a 16 point advantage that they technically have. However, many of the bots that do do the 7 disk auto (118 and 1477 are the ones i'm familiar with, 610, 4039?) are able to squeeze in a few more disks off the floor in tele-op in addition to their 5+ cycles because it only takes 3 seconds to hang for 10.

Going to be very interesting to watch.
What you point out here is something I've seen a lot of people neglecting in their trade-off calculations. 1114's scoring process for the coloured discs takes just as long as it takes for a shooter to fire off 4 three pointers. In the time that it takes 1114 to line up and climb to the top, a good floor pickup can grab 4 discs and line up. I'd say you can add 12 to the floor loader's score, making it 68 to 64.

1114 still comes out with a couple more points, but you can't really have more than one 1114 on an alliance (if you only do 2 coloured discs you come out behind). In the same vein, you can't have more than one 118 or 1477, because the centerline doesn't yield enough points either, and is easy to defend. Limited resources enforce balanced alliance strategies.