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Unread 19-04-2013, 21:12
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John Rangel
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Re: Galileo Division 2013

Quote:
Originally Posted by TheMadCADer View Post
What you point out here is something I've seen a lot of people neglecting in their trade-off calculations. 1114's scoring process for the coloured discs takes just as long as it takes for a shooter to fire off 4 three pointers. In the time that it takes 1114 to line up and climb to the top, a good floor pickup can grab 4 discs and line up. I'd say you can add 12 to the floor loader's score, making it 68 to 64.

1114 still comes out with a couple more points, but you can't really have more than one 1114 on an alliance (if you only do 2 coloured discs you come out behind). In the same vein, you can't have more than one 118 or 1477, because the centerline doesn't yield enough points either, and is easy to defend. Limited resources enforce balanced alliance strategies.
That also assumes that the 7 disk autonomous was perfect which from what I'm seeing, most of the time it is not. In fact no team in this division has an autonomous opr more than 30. I think just the reliability of 1114 climb outweighs the unreliability of shooting.
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