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Re: Galileo Division 2013
In my opinion a minimum of 4 or 5 cycles, with defense being played against them, makes a good cycler. Wanting 6+ is asking for a bit too much from one robot. Plus with the limited # of discs available at the feeder station limits how many cycles the cyclers on an alliance can make anyways.
I'll have to check out some of those teams you all are listing, I haven't seen many average any more than five. We're currently maxed out at five, with a quick 10 point hang at the buzzer.
I think that having two cyclers, and then a floor pick-up, will probably make the most stable alliance. The two capable of doing at least 5 cycles with any amount of defense, and the pick-up shooting anything they find laying on the floor, and, of course, getting that early lead in auton. 1114 and 118 just sound perfect for each other in this case. But who knows if either of them will be seeded first by the time quals are over, or whether or not any great cyclers/pick-ups will be left when third pick comes around.
Like what Joel said; keep an eye on 2337
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