Off the top of my head:
2002:
-71
-365 (similar in concept to 71, but a bit less robust)
2003:
- 68* (Original robot as seen here:
http://www.chiefdelphi.com/media/photos/15167)
2010:
-469
*68's
original 2003 machine was without a doubt one of the best examples of a 'true' game breaker in FRC History. So much so that the rules were adjusted/tweaked/interpreted to make it's strategy of preventing the movement of bins (and robots) from one side of the field to the other impossible. Essentially, 68's machine was a mobile field barrier capable of segmenting the field into two halves trapping the game pieces in the zone that they were in.
Quote:
Originally Posted by Lil' Lavery
469 in 2010 was NOT a chokehold strategy.
|
Correct. Glad someone else was thinking the same thing.
Closing the loop in 2010 would be the similar to having an FCS in 2006 or 2012, where as a ball is introduced into the field it's basically headed towards the goal. In 2010 closing the loop was more deadly/effective than similar years because you were responsible for returning your own scored game pieces.
That being said, I'd say closing the loop in 2010 like 469 did is 'Breaking the game' or pretty dang close to it. Playing 469's version of breakaway required a very specific approach that was more or less unique to their robot/style or robot. (Watch some videos of 2010 and you'll see what I'm getting at.)
Quote:
Originally Posted by ErikEdhlund
I am surprised no one mentioned our robot, 111, from 2003. I am pretty sure that robot is the main reason they have rules against blockades and appendages for damaging robots as when our robot got on top everyone would tip over
|
Wildstang's 2003 machine was definitely one of those robots that was made to play in the grey areas of the rules, but was by no means 'game breaking'. That's not to say it wasn't really effective, just that the strategy wasn't all too out there.