View Single Post
  #20   Spotlight this post!  
Unread 28-04-2013, 12:22
thefro526's Avatar
thefro526 thefro526 is offline
Mentor for Hire.
AKA: Dustin Benedict
no team (EWCP, MAR, FRC 708)
Team Role: Mentor
 
Join Date: Aug 2006
Rookie Year: 2005
Location: New Jersey
Posts: 2,599
thefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond reputethefro526 has a reputation beyond repute
Send a message via AIM to thefro526 Send a message via MSN to thefro526
Re: Teams breaking the game

Off the top of my head:

2002:

-71
-365 (similar in concept to 71, but a bit less robust)

2003:

- 68* (Original robot as seen here: http://www.chiefdelphi.com/media/photos/15167)

2010:

-469

*68's original 2003 machine was without a doubt one of the best examples of a 'true' game breaker in FRC History. So much so that the rules were adjusted/tweaked/interpreted to make it's strategy of preventing the movement of bins (and robots) from one side of the field to the other impossible. Essentially, 68's machine was a mobile field barrier capable of segmenting the field into two halves trapping the game pieces in the zone that they were in.

Quote:
Originally Posted by Lil' Lavery View Post
469 in 2010 was NOT a chokehold strategy.
Correct. Glad someone else was thinking the same thing.

Closing the loop in 2010 would be the similar to having an FCS in 2006 or 2012, where as a ball is introduced into the field it's basically headed towards the goal. In 2010 closing the loop was more deadly/effective than similar years because you were responsible for returning your own scored game pieces.

That being said, I'd say closing the loop in 2010 like 469 did is 'Breaking the game' or pretty dang close to it. Playing 469's version of breakaway required a very specific approach that was more or less unique to their robot/style or robot. (Watch some videos of 2010 and you'll see what I'm getting at.)

Quote:
Originally Posted by ErikEdhlund View Post
I am surprised no one mentioned our robot, 111, from 2003. I am pretty sure that robot is the main reason they have rules against blockades and appendages for damaging robots as when our robot got on top everyone would tip over
Wildstang's 2003 machine was definitely one of those robots that was made to play in the grey areas of the rules, but was by no means 'game breaking'. That's not to say it wasn't really effective, just that the strategy wasn't all too out there.
__________________
-Dustin Benedict
2005-2012 - Student & Mentor FRC 816
2012-2014 - Technical Mentor, 2014 Drive Coach FRC 341
Current - Mentor FRC 2729, FRC 708
Reply With Quote