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Unread 28-04-2013, 17:16
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xzvrw2 xzvrw2 is offline
Its been a long time.
AKA: Stevie Alvarado
FRC #0065 (The Huskie Brigade)
Team Role: Alumni
 
Join Date: Mar 2005
Rookie Year: 2003
Location: Pontiac, Michigan
Posts: 1,170
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Re: Teams breaking the game

Quote:
Originally Posted by ErikEdhlund View Post
I am surprised no one mentioned our robot, 111, from 2003. I am pretty sure that robot is the main reason they have rules against blockades and appendages for damaging robots as when our robot got on top everyone would tip over
except 65 at Midwest when they figured out how to flip your ramp back up.

I would say that the 469, 111, 65 strategy in the 2003 national championships almost broke the game. the strategy was in the first match to basically smash, 469 and 111 would score score score. then in the second 65 and whoever the partner was, either 469 or 111, they would just descore everyone. in doing that no one would get any points and even if they lost they would not have had enough points for their opponent to beat their first score.
Now I am not nessicarily saying that broke the game, because if you beat 469 and 111 in the first match, which is a big IF, then the opponent could win, because 65 was a descoring beast and could only be moved on the top of the ramp by a select few bots that year....292 being one of them (http://www.youtube.com/watch?v=0DJXYsQU9Ms)

But as for breaking the game, I would agree that 71 in 2002 was the only one to do it. Though 1114 in 2006 came dang close, except for the recycled game piece thing.
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my FIRST acomplishments: 2003:GLR Chairmans winner, MWR Finalist, Archimedes Division winner, National Champion (w/ 111 and 469) 2004:MWR Finalist 2005:GLR Chairmans winner, MWR Finalist, MWR Innovation in Controls award 2006:hmmm wow, umm we got picked 4th overall at Nats by 121
my FIRST resume: 65 (2003-2006)
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