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Re: 2013 Lessons Learned: The Negative
Woe is me, the game! It was essentially the same thing as 2012 with the same drawbacks. Except this year, the GDC over-compensated for last year's end game by NERFing this year's end game. Games have been unoriginal since 2009- altered versions of previous games. That's what bugs me most. Oh, and 100 teams per division. That's just silly.
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Cold Fusion's 10th Season
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