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From a logical perspective, larger TV's (depending on the style, particularly projection, since it's not a big an issue with plasma) require more energy to move more photons/cathodes around a bigger space. I don't think the issue is so much with "burning into the screen" (since that became a non issue with the introduction of multiple scan rates, and higher quality monitors), but more an issue with the refresh, particularly in high/fast motion games like halo, unreal tourney, etc. where the TV is attempting to keep up with 90+fps of motion video at a scanrate between 50 and 60 hertz. Theoretically, if you push the cathodes to redraw the picture faster than it physically can, after playing for X amount of time, the cathodes gun will severely decrease in precision, resulting in blurred images, distorted pictures, and a general decrease in quality.
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