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Unread 29-04-2013, 17:45
Oblarg Oblarg is offline
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AKA: Eli Barnett
FRC #0449 (The Blair Robot Project)
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Re: 2013 Lessons Learned: The Negative

Quote:
Originally Posted by dodar View Post
You do realize that having limitations and learning and finding ways around those limitations is one thing the FIRST build/competition seasons are about, right?
A design challenge in which you don't know the parameters or can't test in them is a poor design challenge. I guess you could construe it as indicative of actual work environments, but it still doesn't make for particularly good game design. It doesn't help that it's far more of a burden for small teams than for large ones with lots of resources.

The thing is, FRC is usually very good about making their games accessible for teams with limited resources, be it rookie teams or veteran teams with difficult situations. That's what makes the pyramid this year so unusual, and it certainly ought to be brought to attention.

Edit: I apologize for the profanity.
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Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
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Last edited by Oblarg : 30-04-2013 at 00:53.
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