View Single Post
  #167   Spotlight this post!  
Unread 29-04-2013, 18:01
Oblarg Oblarg is offline
Registered User
AKA: Eli Barnett
FRC #0449 (The Blair Robot Project)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 2008
Location: Philadelphia, PA
Posts: 1,050
Oblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond repute
Re: 2013 Lessons Learned: The Negative

Quote:
Originally Posted by Negative 9 View Post
Serious Question: Would any of you really give up the awesomeness that was Ultimate Ascent for easier to build field elements?

I definitely think the GDC should do their best to make sure teams have the easiest time possible testing their solutions, but I think the overall quality of the game should come first.
I think we can all agree that the pyramid was not one of the (many) things that made Ultimate Ascent awesome.
__________________
"Mmmmm, chain grease and aluminum shavings..."
"The breakfast of champions!"

Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
Reply With Quote