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Re: 2013 Lessons Learned: The Negative
Quote:
Originally Posted by Negative 9
Serious Question: Would any of you really give up the awesomeness that was Ultimate Ascent for easier to build field elements?
I definitely think the GDC should do their best to make sure teams have the easiest time possible testing their solutions, but I think the overall quality of the game should come first.
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I think we can all agree that the pyramid was not one of the (many) things that made Ultimate Ascent awesome.
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"Mmmmm, chain grease and aluminum shavings..."
"The breakfast of champions!"
Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
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