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Unread 29-04-2013, 18:18
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Re: 2013 Lessons Learned: The Negative

Quote:
Originally Posted by Oblarg View Post
I think we can all agree that the pyramid was not one of the (many) things that made Ultimate Ascent awesome.
I wouldn't go that far. It wasn't perfect, but it was a solid attempt. I just hope FIRST learns from it and finds a way to make a similarly interesting game object more accessible next year. No small task!

I will point that another major mark against the pyramid geometry is how difficult it was to ref. As a coach, I spent a good chunk of my time determining and implementing how to make it obvious that we were touching the pyramid in different situations. As a ref, I felt terrible that I knew I couldn't catch all the fouls that were happening (there was just no physical way to see them), and had to deal with very upset coaches who saw things--both right and wrong--that I did not. I don't think the GDC meant to create such a contentious situation, so it'd be good if reffing was examined more closely in game design.
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