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Re: The 6 Week Build Season and 'Mentor Burnout'
Quote:
Originally Posted by Negative 9
Perhaps we need longer than six weeks, but I don't know how I feel about the removal of a universal stop build date.
Any game with a chokehold strategy or something close would become excessively dull after the one team that figures it out competes in their first competition.
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Why? How would this be any different than any other year?
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2001-2004: Team 100
2006-Present: Team 254
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