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Re: The 6 Week Build Season and 'Mentor Burnout'
So much for the "Everything being possible in 6 weeks" speech.
This is actually something that has come up in 174's recent Mentor/Adviser meetings. I find this thread one of the best discussions in a long time, but I agree to the CD bias.
I'm in the camp of requiring the 6 week cutoff. If you want to extend build season, I'd only make it 7 weeks. Anything more than 7 weeks is too much time.
If you want additional build time, then here is my idea: The game is released as normal, and from that day we get all six or seven weeks. The "last day of build season" is actually thursday of the Week 1 regional/district events. Teams are still allowed to build all throughout the competition season until a "bag and tag day" when teams must bag and tag their robot. The following week would be the State/Region championships, and then the Championship. The idea is that there would be a "final build day" which would be before the championships.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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