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Unread 06-05-2013, 19:55
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Re: The 6 Week Build Season and 'Mentor Burnout'

Quote:
Originally Posted by Tetraman View Post
Someone attempting to dismantle a bomb isn't going to take a one minute break just because the timer on the bomb randomly increased by one minute. They would take that additional time to work on dismantling the bomb. Same with FIRST robotics - if you give all teams additional time, the students and mentorship are going to do everything in their power to utilize that extra time by default rather than spending the extra time to relax their schedule.
If that were true every single team would meet 7 days a week, 24 hours a day. Here's the thing they don't. Teams have been regulating themselves for years. I know of very few teams that meet 7 days a week and even fewer that work in shifts to maximize every second. Giving more time won't make teams work that much more. Most teams aren't working to the max yet, most people still understand that it's just a game. Giving more team would allow for more reasonable schedules a few more Saturday build/practice sessions that will help inspire students.

Quote:
Originally Posted by Tetraman View Post
In a perfect FIRST world, every FIRST team would be given a total of 240 work hours over the course of 2 months to build a robot. The robot must be bagged either by a) the end of the 240 hours or b) the end of the 2 months - whichever comes first. Teams could be able to utilize the 240 hours how they wish to ensure the students and mentors can work within their own time constraints and also work the same number of hours as every other team. (If you are wondering, I got 240 hours by suggesting that every team works 5 hours every weekday and 10 hours every saturday during the traditional 6 week build season + 10 hours to round it to a slick number.)
How would you account for teams with more people. It's never going to be fair and we shouldn't try to make it fair.
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