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Re: 2014 Game
One of our mentors and I postulated this as our theory for this year's game:
The field is split into two sides, red and blue as normal, with three zones. Strewn at some semblance to random are game pieces, probably balls about the size of a grapefruit.
Teams can accumulate pieces by taking them from the other team or shooting a piece into a target (reward of 2-5 pieces depending on preference).
The idea of the game is to keep as many game pieces in the active game zones as is possible.
In autonomous, the pieces rewarded for shooting are worth double. After the autonomous period and the first minute, a zone is declared inactive, and all of the pieces in that zone cannot legally be moved into active zones.
We figured on a hanging end game, so that would probably be different. Perhaps something like retrieving an item from the bottom of a kiddie pool would be cool.
Anyway, I thought it was worth posting here because it's a cool concept, and something like this would be an interesting game for next year.
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